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AI Insights · Timothy · July 2022

Top 5 City Building Games Performance in Latin America Q2 2022

Explore the performance metrics of the top 5 city building games on a unified platform in Latin America during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 City Building Games Performance in Latin America Q2 2022

During the second quarter of 2022, the top 5 city building games in Latin America showed varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals insightful details about each game's market presence.

The Simpsons™: Tapped Out experienced fluctuations in weekly downloads, starting at approximately 37.8K and peaking at around 52.2K in the week of May 23. Weekly revenue for the game showed a general upward trend, reaching its highest point of about $6.3K in early June. Active users saw a slight decline over the quarter, from around 399K to 345K.

Craftheim - 3D Idle Lumberjack had a significant peak in downloads in early April with approximately 52.1K. However, by mid-June, the downloads had decreased to about 22.1K. Revenue remained relatively low, peaking at around $35 in mid-April. Active users saw a similar trend, with a high of around 88.3K in early April, dropping to approximately 53K by the end of June.

SimCity BuildIt consistently performed well with weekly downloads ranging from 20.8K to 33.7K. The game's revenue peaked at around $21.3K in mid-April, showing a steady performance throughout the quarter. Active users remained relatively stable, starting at approximately 327K and ending close to 296K.

Megapolis: City Building Sim saw a notable increase in downloads mid-quarter, with a peak of approximately 60.9K in mid-June. Revenue showed modest fluctuations, reaching around $1.9K in early May. Active users showed a significant increase in mid-June, reaching around 44.2K before settling at approximately 27.6K by the end of June.

Land of Empires: Immortal had a steady decline in downloads from around 34.7K in early April to approximately 8.9K by the end of June. Revenue, however, showed an upward trend, peaking at about $16.6K in early June. Active users followed a declining trend, starting at approximately 23.3K and ending at around 9.8K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022